That being said, the Freelancer campaign wasn't particularly amazing to begin with and it probably isn't worth the effort to jump through the hoops of making it work. every faction in the game now has access to something at least comparable in power to the top VHFs (as well as bombers) a campaign could work from not being so horrifically imbalanced. Maybe now that the game has rebalanced all of the fighters to be competitive against each other i.e. At that point in the campaign I was kiting NPCs like crazy and trying to get Juni, King, Tobias etc to do all the work of killing them b/c they had plot armor and couldn't die whereas I'd die in like 4 or 5 shots. I eventually gave up around the time you had to escape from Bretonia and fight the Rheinland fleet, since not only did you have to fight several gunboats (already stupidly difficult b/c you didn't have anything that could dent them) but also several cruisers and a battleship. I managed to get past that mission from sheer luck when I played it, but later in the campaign it was basically impossible to kill any of the capital ships you had to fight since they were all rebalanced in Discovery and none of the weaker Vanilla ships could do anything against them. Cruiser Turrets did 2000 hull dmg and like 1000 shield dmg to balance out against other capital ships and bombers, but it'd two shot any ship you had at that point in the campaign While you have 10 or more unspent upgrade points, all Ataraxia bonuses are increased by 50. While you have 5 or more unspent upgrade points, +30 body gear powers. you had to use bombers or other capital ships to take one down. Stats: +5 global damage and +1 total maximum hull, maximum shields, and thrust per unspent upgrade point. Yeah I think starting with 4.84 there were too many incompatibilities, like you said the campaign was basically impossible since the Liberty Cruiser you had to fight was basically an "actual" capital ship with properly scaled effectiveness i.e.
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